ShakeMaps & Intensity

GlobalQuake provides real-time ShakeMaps — colored hexagonal overlays on the globe that show estimated shaking intensity in the area affected by an earthquake. These maps help you quickly understand which regions are experiencing shaking and how strong it is.
How ShakeMaps Work
ShakeMaps use a hexagonal grid system to divide the Earth's surface into hexagonal cells. Each cell is colored based on the estimated shaking intensity at that location.
The grid resolution adapts automatically based on earthquake magnitude:
Larger earthquakes use coarser grids to cover their wider impact area, while smaller earthquakes use finer grids for precision.
Ocean cells are filtered out, so you only see shaking estimates over land. Each hexagon is rendered as a semi-transparent overlay on the 3D globe, and hovering over a hex displays the intensity level name.
Modified Mercalli Intensity (MMI) Scale
The default intensity scale used by GlobalQuake is the Modified Mercalli Intensity (MMI) scale. It measures the perceived effects of shaking at a given location.
Shindo Scale
GlobalQuake also supports the Shindo (震度) scale, commonly used in Japan. Shindo measures the intensity of shaking at a specific location rather than the earthquake's overall magnitude.
City Intensities
For each earthquake, GlobalQuake displays a list of up to 14 cities on the right side of the screen showing estimated intensity. The list includes:
- Top 9 cities ranked by peak ground acceleration (PGA)
- Top 5 additional cities ranked by felt population (people who may have felt the shaking)
Each entry shows the city name and its intensity level (e.g., "Tokyo: 5+").
Below the city list, two population estimates are displayed:
- Possibly felt by: Number of people who may have felt the shaking
- Possibly heavily felt by: Number of people who may have experienced strong to severe shaking
Configuring Intensity Display
You can customize how ShakeMaps and intensity data appear in the settings:
The Shakemap Quality Offset lets you fine-tune the resolution beyond the default magnitude-based scaling. Lower values produce larger hexagons for faster rendering, while higher values show more detail.

